Hex In The City (Part 1)
Assigning D20 Stats and Waking in a Strange City
Wade introduces a mini tabletop roleplaying game and assigns D20 stats, giving Mark higher constitution and charisma while giving Bob higher intelligence and wisdom. The characters wake up on the outskirts of an unidentifiable large city with no memory of how they arrived. Mark and Bob immediately establish a comedic dynamic where Mark plays a brawny, brainless companion trusting Bob's intellect.
Mark Spots Clashing Landmarks and Looping Walkers
Mark rolls an 18 on perception and notices the city is an impossible mashup of landmarks and weather clothing from Miami, Minneapolis, Cincinnati, and New York. Meanwhile, Bob rolls a natural one and becomes convinced that sitting on the sidewalk is their ultimate destiny. While people-watching, Mark observes pedestrians in distinctive hats exiting buildings they never entered.
Robotic Hot Dog Vendor Sparks Simulation Theory
Bob rolls another natural one and dismisses Mark's observations until hunger drives them toward a hot dog cart. They watch a customer mime an order in mid-air after the cart rolls away, and the vendor sells them $7 hot dogs with jerky, unnatural head movements without ever stopping his walk. Eating the hot dog restores Bob's clarity, and Mark theorizes they are trapped inside a simulation with a mental suppression field.
Tripwire Ambush by Alleyway Mobsters
After heading east into a rundown part of town and looting an empty backpack, the duo enters a narrowing alleyway. Mark rolls a natural 20 to leap onto a dumpster over a tripwire, while Bob rolls a seven, trips prone, and faces two shabby mobsters armed with a broken guitar neck and a flat cricket bat. Bob dodges the initial swing and sketches the scene while the hosts debate the name of newsboy caps.
Flying Elbow Drop and Glitching Enemies Vanish
Mark leaps from the dumpster to deliver a wrestling elbow drop onto the frightened attacker's face, knocking him down and causing his guitar-neck weapon to roll to Bob's feet. Bob rolls consecutive natural 20s to dodge the cricket bat, scoop up the guitar neck, and smash the prone attacker, whose head folds inward without blood while emitting a steady beep. Mark intimidates the remaining attacker, who retreats in choppy, missing-frame motions before being sucked down a sewer drain.









